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This game isn’t built for phones or tablets yet. Open warlocks.app on a computer with a keyboard and mouse to play.
Arena of the Void
Play without an account, or sign in to earn MMR in ranked matchmaking, keep track of lifetime progress and match history.
Reconnect to continue, or leave to start something new.
Jump into a public FFA match — 2–4 players, Skill Draft.
Sign in to save your progress.
Core rules, the void, and every spell in the book.
Left-click anywhere on the platform to move there. Your wizard runs toward the click.
Hover the cursor, click a spot, and your wizard runs to it.
Step off the platform and you’re in the void — avoid it at all costs. It drains your health, and the longer you linger, the faster it kills. You move slower out there, so getting back might be harder than you think.
The void drains health fast, slows movement speed and turn rate which makes you an easier target.
Skills are the spells you cast in battle. Each match you equip up to eight spells on your action bar (). Everyone starts with Fireball and Scourge. How you fill the rest of your bar depends on the game mode — see below.
Casting: press a hot key to fire that spell toward your cursor. Different spells have different ranges, effects and cooldowns. Try to use the spells that fit the situation and find out which combinations works best for you. You can customize your keybinds however you like OR hold Shift and drag a spell out of its slot and drop it on another key to swap two spells or move onto an empty slot. Your layout sticks for the rest of the match. — .
Hover the cursor, click skill hotkey, spell is cast on cursor
Run in, fireball the lead foe, firewall the pair below, blink into the cluster, frost nova
Knockback is the core mechanic. Spells deal damage, and damage drives knockback — harder hits launch rivals farther.
Once you own a spell, its passive tree unlocks. Passives makes skills stronger in various ways — extra damage, shorter cooldowns, wider zones, and more. Each spell has its own set of passive nodes.
Synergies unlocks by owning a host skill and partner skill. It combines the two spells making the host skill change behaviour for the remained of the match. See example below.
Same spell slot — the Hell Rip synergy replaces the void tear with a burning pentagram.
Browse every spell's upgrades and synergies in the spellbook before you queue — hover a spell for a combat preview.
Classic — between rounds, you visit the shop. Spend skill points on new spells, passive points on to upgrade your spells, synergy points on host skills to unlock its synergy effect. Each round earns +1 skill point and +1 passive point; every fourth round (4, 8, 12…) also grants a synergy point.
Skill Draft — no shop. After each round, pick from random skill, passive and synergy offers. Pray for the void to deal you the best possible picks.
All Random — no shop. Each round the void deals everyone a random skill, two passives, and a synergy when one is available. PvE is a co-op boss gauntlet. Between encounters, visit the shop like Classic — spend skill points, passive points, synergy points, and gold on your build. Prep and boss-clear rewards scale automatically as more bosses are added to the gauntlet. Prepare to die...
Questions, bugs, or balance talk — use the in-game report center (⚠️) or join our Discord.
Eight slots · skill / passive / synergy trees. Hover a spell for a combat preview.
Click a slot's key, then press the new key. Saved on this device.
Music and sound effects used in Warlocks. Thank you to the artists below.
Recently finished matches on this server.
Reconnect to continue, or leave to start something new.
Queue for a public match with the same settings.
Look for others to play with or against automatically.
5 rounds · 100 start gold
Coming soon
Skill-based ladder queues, season ratings, and stricter match rules.
Searching… 00:00
Click a slot, then press the new key.
Warm up in a private arena against AI warlocks.
Others are looking for a game, join in?
00:30
Accept the match to enter the arena.
Pre-Alpha
Starts: TBD
Ends: TBD
Starts in
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We are three developers building a browser-based game — a reimagined version of the legendary custom map Warlocks. More spells, more chaos, PvE boss gauntlet and combine spells to make new ones (synergies).
Matchmaking Under development — the public queue is an early preview. Ranked matchmaking is coming soon.
PvE mode In active development — a co-op gauntlet against huge bosses on a slower-shrinking arena. More encounters and tuning are on the way.
Pre-Alpha has ended
Our first public playtest window has closed. Your chaos on the platform helped shape what comes next.
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